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A Case for a Formal Design Paradigm for Serious Games.
A New Model of Productive Online Discussion and Its Implications for Research and Instruction.
Assessing ISLLC-Based Dispositions of Educational Leadership Candidates.
Being ethical in instructional technology consulting.
Beyond the Gutenberg Parenthesis: Exploring New Paradigms in Media and Learning.
Comprehensive Assessment of Student Collaboration in Electronic Portfolio Construction: An Evaluation Research.
Cowboys with cameras: an interactive expedition.
Development and analysis of survey instruments to assess education leadership candidates’ dispositions.
Digital Booktalk: Digital Media for Reluctant Readers.
Digital Narrative as a Change Agent to Teach Reading to Media-Centric Students
EFFECT OF VARIED CONCEPT MAPPING STRATEGIES ON STUDENT ACHIEVEMENT OF DIFFERENT EDUCATIONAL OBJECTIVES.
Effects of Three Concept Mapping Strategies and Prior Knowledge in a Web-Based Learning Environment.
Endogenous Fantasy – Based Serious Games: Intrinsic Motivation and Learning.
Ethnically diverse faculty in higher ed: Belonging, respect, and role as cultural broker.
Evaluating the Relationship between Cognitive Styleand Pre-Service Teachers’Preconceived Notions aboutAdopting Console Video Gamesfor Use in Future Classrooms.
Exploring Instructional Technology Consulting in Two Different Culture Settings.
Facilitating Group Discussions in Second Life
Global Perspectives on BYOD: A Reflection on the EdMedia 2015 Conference.
Implementing Participatory, Constructivist Learning ExperiencesThrough Best Practices in Live Interactive Performance.
Instructional effects of three concept mapping strategies in facilitating student achievement.

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